﻿using UnityEngine;
using System.Collections;

public class GameController : MonoBehaviour {


	public GUIController gui;
	public Camera camera;
	
	// Update is called once per frame
	void Update () {
		if (Input.GetKeyUp (KeyCode.Escape)) {
			PauseGame ();
		}
	}

	void PauseGame() {
		Time.timeScale = 0;
		camera.GetComponent<MouseOrbitImproved> ().enabled = false;
		gui.OpenMenu ();
	}

	public void PlayGame() {
		Time.timeScale = 1;
		camera.GetComponent<MouseOrbitImproved> ().enabled = false;
		gui.CloseMenu ();
	}

}
