﻿using UnityEngine;
using System.Collections;

public class Puddle : MonoBehaviour {

	void OnTriggerEnter(Collider other) {
		other.gameObject.GetComponent<FootSteps>().onPuddle = true;
	}

	void OnTriggerExit(Collider other) {
		other.gameObject.GetComponent<FootSteps>().onPuddle = false;
	}
}
