Games and interaction

Video Games

The principal element that separates games from other mediums is the use of interaction.

Interaction is created with input/output systems or a cycles between the player and machine of feedback and response.

The system of interaction in a game generally should:

Input

Output

Positive feedback

The rules governing feedback are subjective. Some players prefer very difficult games, while others prefer simple games with nice graphics. The idea of positive feedback is less subjective. All games require the player to understand how the game is meant to be interacted with.

Avatar interaction model

Player interacts through an avatar within the game. Player is closely associated with the experience of the avatar, running, jumping, exploring and dying in the game world.

Omnicient interaction

The player has control over a group of characters that interact with the world of the game. These are typical in the simulation and strategy genre of games.

Game mechanics

Game mechanics are the system of rules that governs the way a user interacts with a game.

Game mechanics build up within in a game to create a complex world.

Bad mechanics

Undesirable effects

Gameplay that falls outside of positive feedback can lead to undesirable effects. It can be difficult to judge each individual user's reaction to the simplicity or complexity of the game system or general interest.

Goals, obstacles and rewards

Most games have established goals, whether they're specific, like saving the princess, or vague, like exploring an abandoned island. Games use obstacles and rewards to lead the player toward goals and provide challenges to reaching those goals. The line between goal, obstacle and reward can often be blurred.

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