Throughout the semester we've discussed things like positive and negative feedback, progression and emergence, goals, rewards and obstacles and other aspects of designing game mechanics. Now it's time to put these principles in action and collect information based on a user's experience of our games.
User testing is an essential aspect of game design. Unlike other artistic disciplines, interaction is an essential component of game design, so we can't call our games finished until we test how people interact with them. Games are meant to be played, so we need to understand what works and what doesn't to make sure our work is playable.